Friday, November 19, 2010
Weekly Blog 11-15 to 11-19-10
I decided to use the link called How Stuff Works. This site could be very helpful if you're ever curious about anything. I experimented with it a little bit and I have found out that it will tell you the answer to almost any question you have about something.
Friday, November 12, 2010
Weekly Blog 11-08 to 11-12-10
How are you using visual storytelling through your sequence of scenes to help players learn about your topic?
We are making the players understand what they're clicking on when they need to drag the parts and learn the information on the actual part that they're using.
What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
I feel that Zeitgeist did a good job with their storytelling. They explained everything well in the beginning so that players understood what their main objective was.
How have other narrative games influenced your game?
I have used some of the same basic ideas that other games have used to create similar scenarios where the players actually have to pay attention to what they're doing and to fully understand the main idea behind the game.
We are making the players understand what they're clicking on when they need to drag the parts and learn the information on the actual part that they're using.
What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
I feel that Zeitgeist did a good job with their storytelling. They explained everything well in the beginning so that players understood what their main objective was.
How have other narrative games influenced your game?
I have used some of the same basic ideas that other games have used to create similar scenarios where the players actually have to pay attention to what they're doing and to fully understand the main idea behind the game.
Friday, November 5, 2010
Weekly Blog 11-5-10
Why would you use folders to organize your scenes?
Folders are used to store many layers into one spot to keep things neat and organized. They also come in handy in case you have to make any major adjustments to a large number of your layers.
What function do keyframes have?
A Keyframe is a drawing that defines the starting and ending points of any smooth transition.
Folders are used to store many layers into one spot to keep things neat and organized. They also come in handy in case you have to make any major adjustments to a large number of your layers.
What function do keyframes have?
A Keyframe is a drawing that defines the starting and ending points of any smooth transition.
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