Friday, December 17, 2010
Week Blog 12-14 to 12-17
I have found a .swf file that I enjoyed very much. It is a version of the same basic game we created, only a little more simplistic and with a much more enjoyable background. You can visit the creator's page by clicking here.
Friday, December 10, 2010
Weekly Blog 12-08 to 12-10
I think that our game would most likely not be considered a Civics game, but it may be considered a STEM game. Here are some ideas for games that might be considered both Civics and STEM: A game about a man traveling through time in search of a way home while answering trivia questions. You are a mad scientist has an accident while conducting an experiment and needs you to balance equations for him to put everything back in order. You are a student in who is determined to leave math class early but in order for your teacher to give you permission, you must answer a series of questions to prove you know your stuff. A super villain has launched his attack on the United States and your the only one who knows his weakness of United States history, you must use your knowledge to put the villain back in jail where he belongs. And finally, you are a brave plumber with the name of Joe, the town has had a mud slide and is now blocking the river that powers the city. You must use your plumbing skills to re route the water pipes to the water wheel and to continue to power the city.
Thursday, December 2, 2010
Weekly Blog 11-29 to 12-03-10
Do you like working in flash?
I enjoy working in flash alot.
Why or why not?
As long as I can remember I have loved playing video games and I have always been fascinated with computers, coding, and making electronic things work. Now that I am in this class, I have the opportunity to do all of these things at once.
I enjoy working in flash alot.
Why or why not?
As long as I can remember I have loved playing video games and I have always been fascinated with computers, coding, and making electronic things work. Now that I am in this class, I have the opportunity to do all of these things at once.
Friday, November 19, 2010
Weekly Blog 11-15 to 11-19-10
I decided to use the link called How Stuff Works. This site could be very helpful if you're ever curious about anything. I experimented with it a little bit and I have found out that it will tell you the answer to almost any question you have about something.
Friday, November 12, 2010
Weekly Blog 11-08 to 11-12-10
How are you using visual storytelling through your sequence of scenes to help players learn about your topic?
We are making the players understand what they're clicking on when they need to drag the parts and learn the information on the actual part that they're using.
What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
I feel that Zeitgeist did a good job with their storytelling. They explained everything well in the beginning so that players understood what their main objective was.
How have other narrative games influenced your game?
I have used some of the same basic ideas that other games have used to create similar scenarios where the players actually have to pay attention to what they're doing and to fully understand the main idea behind the game.
We are making the players understand what they're clicking on when they need to drag the parts and learn the information on the actual part that they're using.
What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
I feel that Zeitgeist did a good job with their storytelling. They explained everything well in the beginning so that players understood what their main objective was.
How have other narrative games influenced your game?
I have used some of the same basic ideas that other games have used to create similar scenarios where the players actually have to pay attention to what they're doing and to fully understand the main idea behind the game.
Friday, November 5, 2010
Weekly Blog 11-5-10
Why would you use folders to organize your scenes?
Folders are used to store many layers into one spot to keep things neat and organized. They also come in handy in case you have to make any major adjustments to a large number of your layers.
What function do keyframes have?
A Keyframe is a drawing that defines the starting and ending points of any smooth transition.
Folders are used to store many layers into one spot to keep things neat and organized. They also come in handy in case you have to make any major adjustments to a large number of your layers.
What function do keyframes have?
A Keyframe is a drawing that defines the starting and ending points of any smooth transition.
Wednesday, October 27, 2010
Weekly Blog 10-25-10 to 10-29-10
List a new idea or concept (not just a "fact") you've learned about your game topic since you started this course.
I have learned that water is a very reliable source of electricity if used properly.
How did you come to learn this?
By looking at various sites in order to obtain information for our game.
What sources where helpful to you in gaining this understanding?
We used the mainly the internet for our information.
What makes these news or research sources especially informative and trustworthy?
Most of the sites that we read through were very informative and trusted sites.
I have learned that water is a very reliable source of electricity if used properly.
How did you come to learn this?
By looking at various sites in order to obtain information for our game.
What sources where helpful to you in gaining this understanding?
We used the mainly the internet for our information.
What makes these news or research sources especially informative and trustworthy?
Most of the sites that we read through were very informative and trusted sites.
Friday, October 15, 2010
Weekly Blog 10-12 to 10-15
Should you respond or talk to people you do not know, on line, outside the Globaloria Community?
No, talking to other people on the web that you don't know could be dangerous if you tell them specific information about yourself.
Can you be sure the person you are talking to has actually represented themselves accurately?
In most cases, no. Many people on the internet lie about their age, location, etc. You can never be entirely sure they are who they say they are unless you have special access to certain programs.
Why do we ask you to hide your personal information?
To keep the students safe from predators and people with bad intentions. There could be many things people will do for no reason.
Why must you never give your Social Security Number or bank account number to anyone online?
With that information, they can most likely access your bank accounts and steal all your money.
No, talking to other people on the web that you don't know could be dangerous if you tell them specific information about yourself.
Can you be sure the person you are talking to has actually represented themselves accurately?
In most cases, no. Many people on the internet lie about their age, location, etc. You can never be entirely sure they are who they say they are unless you have special access to certain programs.
Why do we ask you to hide your personal information?
To keep the students safe from predators and people with bad intentions. There could be many things people will do for no reason.
Why must you never give your Social Security Number or bank account number to anyone online?
With that information, they can most likely access your bank accounts and steal all your money.
Wednesday, October 13, 2010
Team Picture
Name the team roles.
Issac is the web page editor, Bart is in charge of the slides, and I am in charge of the animation.
What is your role in the team?
I am the animator for our team.
Why are you good at this job?
I have some experience with this type of program and I understand some basic principles that are required.
What is the hardest part about working in teams?
The fact that we all have to work together and get many things accomplished on time.
Thursday, October 7, 2010
Weekly Blog 10-07-10
WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
My game will be for kids around the age of 10 years or older, no specific abilities, and basic to medium level knowledge.
WHAT will your game teach the player about your topic? (Be specific!)
It will teach the player about basic facts of the internet and other electronic devices.
WHERE does your game happen?
In the internet (Cyberspace).
Describe the world you will design for your game.
The world will be of similar appearance to the world of Tron. Very futuristic and technology based.
How will this setting add to the learning experience?
It will give players a feel like they're looking into the world of cyberspace to feel closer to the character.
HOW does your game world teach the player about your topic?
The world will be filled with obstacles that they have to use information to overcome them and reach the real world.
What happens in the world that helps the player learn?
The character is sucked into cyberspace and has to use information to help him get home.
How does the player use what they learned to make something happen in the game?
They will use this information to defeat enemy viruses and get past obstacles.
WHY is a game a better way of understanding your topic than a quiz?
A game is better because the player will be more interested in whats going on and may want to play the game several times if he or she likes it enough.
My game will be for kids around the age of 10 years or older, no specific abilities, and basic to medium level knowledge.
WHAT will your game teach the player about your topic? (Be specific!)
It will teach the player about basic facts of the internet and other electronic devices.
WHERE does your game happen?
In the internet (Cyberspace).
Describe the world you will design for your game.
The world will be of similar appearance to the world of Tron. Very futuristic and technology based.
How will this setting add to the learning experience?
It will give players a feel like they're looking into the world of cyberspace to feel closer to the character.
HOW does your game world teach the player about your topic?
The world will be filled with obstacles that they have to use information to overcome them and reach the real world.
What happens in the world that helps the player learn?
The character is sucked into cyberspace and has to use information to help him get home.
How does the player use what they learned to make something happen in the game?
They will use this information to defeat enemy viruses and get past obstacles.
WHY is a game a better way of understanding your topic than a quiz?
A game is better because the player will be more interested in whats going on and may want to play the game several times if he or she likes it enough.
Friday, October 1, 2010
Weekly Blog 10-01-10
I would like to create a game based on the a man walking through the internet in search of information. The genre would be action because it has alot of potential to be educational. The educational value of my game would be finding different facts about the internet or micellanious things that may be interesting to other people.
Monday, September 27, 2010
Weekly Blog 9-23-10
Yes, I absolutly love to play video games in my spare time. I mainly play games like Halo or Battlefield Badcompany 2 because I like the challenges and thrills of playing shooter games against other players in real life. This topic hasn't really changed anything about my perspective of games. I am a pretty open person who loves to try new things all the time, so I naturally like to play a wide variety of games.
Friday, September 17, 2010
Technology Game
My technology game. This game is about making various shapes and objects to move something or just the object itself to a goal. In the game, you have to take into consideration a wide variety of things such as height, weight, and speed. The game is very challenging and also very addicting.
Tuesday, September 7, 2010
Tuesday, August 24, 2010
What I expect to learn
In this class I expect to learn basic points in programing games. I expect to learn how to start desigining flash games of my own to better my understanding of this sort of thing. I also expect to learn how to get started on making more complex games later on in the future.
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