Friday, November 12, 2010

Weekly Blog 11-08 to 11-12-10

How are you using visual storytelling through your sequence of scenes to help players learn about your topic?
We are making the players understand what they're clicking on when they need to drag the parts and learn the information on the actual part that they're using.

What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well?
I feel that Zeitgeist did a good job with their storytelling. They explained everything well in the beginning so that players understood what their main objective was.

How have other narrative games influenced your game?
I have used some of the same basic ideas that other games have used to create similar scenarios where the players actually have to pay attention to what they're doing and to fully understand the main idea behind the game.

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